The game
Every board is a rink with a way for the ice blocks to get off. Get all of them out in time and you have won; lose one and you have not.
What makes it a puzzle rather than a maze is that your pieces do not stay the same. Land on hot ground and the block loses a layer and steps down a size. Land on frost and it grows the layer back. A block too big for a gap can be melted down to fit, but only if there is heat where you need it, and only if you can grow it back before it reaches the exit, because the exit is an exact fit. Too big will not go. Too small won't go either.
Then the rink throws obstacles your way. Thin ice bears a small block but sinks a large one. Snowdrifts pack down under three shoves and clear on the last. Valves let you in one way only. A gate stays open while something rests on its plate, and closes the moment you step off.
Screens
Captured from the game.
Two moments
What is different about it
Your pieces change size
Heat takes a layer off, frost puts one back, and it grows back exactly where it melted. Most of the difficulty is in planning a route for a block that might not be the right shape when it arrives.
Every board has a proved route
Our boards are generated and then solved, only the ones with a complete verified route ship. You will never be handed something impossible.
Par is a real number
The move count to beat is the shortest route we found, not a guess. Matching it is an achievement. Beating it means you found something we did not.
One board at a time
No map, no level select, no lives, no energy timer. You are on a board until you clear it and, if you are really stuck, a Reveal will play the solution out step by step.
Help
The game has its own reference: Settings → How to play lists every obstacle and gives you the rules of the game.
If something is broken, or a board looks unsolvable, write to support@gamuli.com and tell us the level number. Boards are certified before they ship, so a genuinely impossible one is a bug we'd like to hear about.